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RTGame:Lua: Difference between revisions
Lua usage on the RTGame Wiki
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* [[Special:PrefixIndex/Module:]], for a list of all current modules | * [[Special:PrefixIndex/Module:]], for a list of all current modules | ||
* [[:Category:Lua-based templates]], for an index of templates that directly invoke Lua | * [[:Category:Lua-based templates]], for an index of templates that directly invoke Lua | ||
{{Credit_SC}} | {{Credit_SC}} | ||
{{Wiki navplate}} | {{Wiki navplate}} | ||
{{SHORTDESC|Lua usage on the RTGame Wiki}} | {{SHORTDESC|Lua usage on the RTGame Wiki}} | ||
[[Category:Policies]] | [[Category:Policies]] |
Revision as of 20:36, 7 May 2021
Lua is a programming language that is integrated into the Star Citizen Wiki with Scribunto. Lua source code is run from Modules in their own namespace, and invoked with {{#invoke:Module|function}}
; this should be done with a wrapper template. For example, if we have a module named "foo", then we should have a template called "Template:Foo" consisting of {{#invoke:Foo|main}}
to call the module, and use {{Foo}}
to use the module on pages.
For certain complex templates, Lua runs many times more efficiently than standard wikitext. It can also perform operations not available otherwise in wikitext. Unlike JavaScript, it is available to all readers, and does not need to be enabled. It is also run during parsing, rather than after.
See also
- Wikipedia:Lua (programming language) and Wikipedia:Project:Lua, for a more in-depth breakdown of the coding Language
- mw:Extension:Scribunto/Lua reference manual, for the documentation of Lua as used by the Scribunto extension
- Special:PrefixIndex/Module:, for a list of all current modules
- Category:Lua-based templates, for an index of templates that directly invoke Lua
Note: A portion of the text above is originated from the Star Citizen Wiki under CC BY-SA 4.0 license.
RTGame Wiki community | ||
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