Economy: Difference between revisions

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One of the most interesting concepts that has evolved over the generations of the server is the idea of a community generated economy. While originally starting as just trades between players, shop plug ins were eventually added to the server such that players could buy and sell items. Overall, the standard form of currency has been diamonds or iron for items that are not as expensive. Some players have even set up currency exchanges that allow for users to obtain diamonds to use in the economy without having to mine or sell items for them.
One of the most interesting concepts that has evolved over the generations of the server is the idea of a community generated economy. While originally starting as just trades between players, shop plug-ins were eventually added to the server such that players could buy and sell items. Overall, the standard form of currency has been diamonds or iron for items that are not as expensive. Some players have even set up currency exchanges that allow for users to obtain diamonds to use in the economy without having to mine or sell items for them.


Shops are primarily found in the Netherhub, along with some being found in towns in shopping district style areas. To create a shop, simply place a chest, look at it, and type '/shopkeeper' This will create the shopkeeper, then this document can be used on how to modify the trades.   
Shops are primarily located in the Netherhub, along with some being found in towns in shopping district style areas. To create a shop, simply place a chest, look at it, and type '/shopkeeper' This will create the shopkeeper, then [https://onedrive.live.com/view.aspx?resid=A736D6AF6B898EFC!5453&ithint=file%2cdocx&authkey=!APSKhF9UoETrgzQ this document] can be used on how to modify the trades they make.   


Below can be found tables for the average prices for all items on the server +/-5% as prices tend to fluctuate as a normal economy would.  
Below can be found tables for the average prices for all items on the server +/-5% as prices tend to fluctuate as a normal economy would.
NOTE: While all currency prices are listed, almost all items are sold only in terms of diamonds. Currency exchanges can be used (if they have enough stock) to obtain the diamond necessary.


Currency Exchange
NOTE: ''While all currency prices are listed, almost all items are sold only in terms of diamonds, unless otherwise specified. Currency exchanges can be used (if they have enough stock) to obtain the diamonds necessary. Please keep in mind those who run currency exchanges do not have an infinite supply of diamonds and they would be appreciative if you used the diamonds you got from them at their shop, if they have what you want in stock.'' 
 
=== Currency Exchange ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Diamond !! Emerald !! Iron !! Gold
!Diamond!!Emerald!!Iron!!Gold
|-
|-
| 1 || 24 || 24 || 24
|1||24||24||24
|}
|}


=== Enchantments ===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Enchantment !! Diamonds !! Iron !! Emerald !! Gold
!Enchantment!!Diamonds!!Iron!!Emerald!!Gold
|-
|-
| Aqua Afinity || 3 || 72 || 72 || 48
|Aqua Afinity||3||72||72||48
|-
|-
| Example || Example || Example || Example || Example
|Blast Prot. IV||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Channeling||2||48||48||32
|-
|-
| Example || Example || Example || Example || Example
|Curse of Binding||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example
|Curse of Vanishing||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example
|Depth Strider III||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Efficiency V||6||144||144||96
|-
|-
| Example || Example || Example || Example || Example
|Feather Falling IV||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Fire Aspect II||3||72||72||48
|-
|-
| Example || Example || Example || Example || Example
|Fire Protection IV||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Flame||3||72||72||48
|-
|-
| Example || Example || Example || Example || Example
|Fortune III||5||120||120||80
|-
|-
| Example || Example || Example || Example || Example
|Frost Walker II||5||120||120||80
|-
|-
| Example || Example || Example || Example || Example
|Infinity||2||48||48||32
|-
|-
| Example || Example || Example || Example || Example
|Knockback II||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example
|Looting III||5||120||120||80
|-
|-
| Example || Example || Example || Example || Example
|Loyalty III||5||120||120||80
|-
|-
| Example || Example || Example || Example || Example
|Power V||3||72||72||48
|-
|-
| Example || Example || Example || Example || Example
|Proj. Prot. IV||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Protection IV||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Punch II||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example
|Respiration III||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Riptide III||6||144||144||96
|-
|-
| Example || Example || Example || Example || Example
|Sharpness IV||4||96||96||64
|-
|-
| Example || Example || Example || Example || Example
|Silk Touoch||3||72||72||48
|-
|-
| Example || Example || Example || Example || Example
|Smite V||6||144||144||96
|-
|-
| Example || Example || Example || Example || Example
|Sweeping Edge II||3||72||72||48
|-
|-
| Example || Example || Example || Example || Example
|Thorns III||5||120||120||80
|-
|-
| Example || Example || Example || Example || Example
|Unbreaking III
|5
|120
|120
|80
|}
|}


Epic Items
* ''Note: Only Max Level Enchantments are listed, all lower level should cost less than the listed price.''
 
=== Epic Items ===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Header text !! Header text !! Header text !! Header text !! Header text
!Item!!Diamonds!!Iron!!Emerald!!Gold
|-
|-
| Example || Example || Example || Example || Example
|Elytra||40||960||960||640
|-
|-
| Example || Example || Example || Example || Example
|Wither Skull||20||480||480||320
|-
|-
| Example || Example || Example || Example || Example
|Beacon||64||1536||1536||1024
|-
|-
| Example || Example || Example || Example || Example
|Maxed out Pick||25||600||600||400
|-
|-
| Example || Example || Example || Example || Example
|Maxed out Boots||15||360||360||240
|-
|-
| Example || Example || Example || Example || Example
|Maxed out Leggings||15||360||360||240
|-
|-
| Example || Example || Example || Example || Example
|Maxed out Chestplate||15||360||360||240
|-
|-
| Example || Example || Example || Example || Example
|Maxed Out Helmet||15||360||360||240
|}
|}


Block Prices
<br />
 
=== Block Prices ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Header text !! Header text !! Header text !! Header text !! Header text !! Header text
!Block!!Quantity!!Diamond!!Iron!!Emerald!!Gold
|-
|-
| Example || Example || Example || Example || Example || Example
|Wood||64||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Bricks||32||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Clay||32||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Glass||64||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Glowstone||16||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Gravel||64||0||10||10||7
|-
|-
| Example || Example || Example || Example || Example || Example
|Lapis||10||0||12||12||8
|-
|-
| Example || Example || Example || Example || Example || Example
|Magma||4||0||1||1||1
|-
|-
| Example || Example || Example || Example || Example || Example
|Nether Brick||64||0||12||12||8
|-
|-
| Example || Example || Example || Example || Example || Example
|Netherrack||64||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Obsidian||10||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Quartz (ore)||32||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Red Mushroom||16||1||24||24||16
|-
|-
| Example || Example || Example || Example || Example || Example
|Redstone||10||0||12||12||8
|-
|-
| Example || Example || Example || Example || Example || Example
|Sand||64||0||10||10||7
|-
|-
| Example || Example || Example || Example || Example || Example
|Sea Lantern||64||0||12||12||8
|-
|-
| Example || Example || Example || Example || Example || Example
|Sould Sand||4||0||1||1||1
|-
|-
| Example || Example || Example || Example || Example || Example
|Stone||64||0||1||1||1
|-
|-
| Example || Example || Example || Example || Example || Example
|Vines||32||0||12||12||8
|}
|}
''Page is still Work In Progress. More Items will be added over time. If there are any significant discrepancies found while you shop, you are either getting ripped off or the above tables will need to be updated. Next table to be added will be Mob Drops and Food.''

Revision as of 21:04, 5 November 2019

One of the most interesting concepts that has evolved over the generations of the server is the idea of a community generated economy. While originally starting as just trades between players, shop plug-ins were eventually added to the server such that players could buy and sell items. Overall, the standard form of currency has been diamonds or iron for items that are not as expensive. Some players have even set up currency exchanges that allow for users to obtain diamonds to use in the economy without having to mine or sell items for them.

Shops are primarily located in the Netherhub, along with some being found in towns in shopping district style areas. To create a shop, simply place a chest, look at it, and type '/shopkeeper' This will create the shopkeeper, then this document can be used on how to modify the trades they make.

Below can be found tables for the average prices for all items on the server +/-5% as prices tend to fluctuate as a normal economy would.

NOTE: While all currency prices are listed, almost all items are sold only in terms of diamonds, unless otherwise specified. Currency exchanges can be used (if they have enough stock) to obtain the diamonds necessary. Please keep in mind those who run currency exchanges do not have an infinite supply of diamonds and they would be appreciative if you used the diamonds you got from them at their shop, if they have what you want in stock.

Currency Exchange

Diamond Emerald Iron Gold
1 24 24 24

Enchantments

Enchantment Diamonds Iron Emerald Gold
Aqua Afinity 3 72 72 48
Blast Prot. IV 4 96 96 64
Channeling 2 48 48 32
Curse of Binding 1 24 24 16
Curse of Vanishing 1 24 24 16
Depth Strider III 4 96 96 64
Efficiency V 6 144 144 96
Feather Falling IV 4 96 96 64
Fire Aspect II 3 72 72 48
Fire Protection IV 4 96 96 64
Flame 3 72 72 48
Fortune III 5 120 120 80
Frost Walker II 5 120 120 80
Infinity 2 48 48 32
Knockback II 1 24 24 16
Looting III 5 120 120 80
Loyalty III 5 120 120 80
Power V 3 72 72 48
Proj. Prot. IV 4 96 96 64
Protection IV 4 96 96 64
Punch II 1 24 24 16
Respiration III 4 96 96 64
Riptide III 6 144 144 96
Sharpness IV 4 96 96 64
Silk Touoch 3 72 72 48
Smite V 6 144 144 96
Sweeping Edge II 3 72 72 48
Thorns III 5 120 120 80
Unbreaking III 5 120 120 80
  • Note: Only Max Level Enchantments are listed, all lower level should cost less than the listed price.

Epic Items

Item Diamonds Iron Emerald Gold
Elytra 40 960 960 640
Wither Skull 20 480 480 320
Beacon 64 1536 1536 1024
Maxed out Pick 25 600 600 400
Maxed out Boots 15 360 360 240
Maxed out Leggings 15 360 360 240
Maxed out Chestplate 15 360 360 240
Maxed Out Helmet 15 360 360 240


Block Prices

Block Quantity Diamond Iron Emerald Gold
Wood 64 1 24 24 16
Bricks 32 1 24 24 16
Clay 32 1 24 24 16
Glass 64 1 24 24 16
Glowstone 16 1 24 24 16
Gravel 64 0 10 10 7
Lapis 10 0 12 12 8
Magma 4 0 1 1 1
Nether Brick 64 0 12 12 8
Netherrack 64 1 24 24 16
Obsidian 10 1 24 24 16
Quartz (ore) 32 1 24 24 16
Red Mushroom 16 1 24 24 16
Redstone 10 0 12 12 8
Sand 64 0 10 10 7
Sea Lantern 64 0 12 12 8
Sould Sand 4 0 1 1 1
Stone 64 0 1 1 1
Vines 32 0 12 12 8

Page is still Work In Progress. More Items will be added over time. If there are any significant discrepancies found while you shop, you are either getting ripped off or the above tables will need to be updated. Next table to be added will be Mob Drops and Food.