Sai City (1.14)

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Revision as of 04:13, 5 November 2019 by Professor Sword 0877 (talk | contribs) (Sai city woohoo)

History

Sai City is the branch off town of Sakurium, an urbanized town that collapsed due to inactivity, that focuses on trying to be non-toxic and non-elitist. It is mainly a suburban town, and contains districts that holds a different theme for each.

Sai City was created when the most active people that were left of Sakurium wanted to start fresh, and built a settlement downwind of Sakurium. Only about 10 people came along with the plan, a surprisingly small number. They have created several structures, and plan to build many others that will benefit others and the well being of the town.

(It is currently in a need for people)

Population

  • DrthVrdr (Mayor)
  • Professor_Sword (Vice-Mayor)
  • DannySucksAtMC
  • markthomas007
  • happydr
  • _xerity
  • Phantom_Regiment
  • MoroboshiAtaru
  • Bloxyway
  • SergeyMeyer

Structures

Community Storage

A place where people can place there materials and ingredients for other townspeople to use. It is equipped with every type of furnace, monstrous amounts of chests and barrels, a mini enchanting room, and a stonecutter and a grindstone. The second floor also has two beds, in which new townsfolk or travelling visitors can crash for the night.

Community Stables (Planned)

A place filled to the brim with animals, and free to the public to use for materials and consumer goods. They are free to be bred, and you are allowed to kill them for ingredients, but remember, leave at least 2 behind. You probably don't want to cause trouble for others.