The Great GenPub War

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Overview

War map.png

The Great GenPub War was a conflict between several factions, with two main sides: Fenlandia and its allies (Kingdom of Dragons, Rosenguarde), and the Villains. It started when previous ruler of GenPub, Nojus (see active users), stepped away from the server to focus on schooling. This then caused a divide and subsequent factions all vying for power.

Additionally, The Nerd Trifecta, a council occupied by Nojus, Sage, and Dowobop, immediately collapsed after the departure of Nojus, leading to Sage joining Rosenguarde. No one knows what happened to Dowobop, but rumors of her becoming a mob boss did arise.

Over the course of the conflict, diplomatic relationships changed significantly. Fenlandia and Rosenguarde allied with the Villains around the midpoint of the war, and several new factions that established themselves during the conflict complicated diplomatic relations further. Several cases of treason and backstabbing occurred during the conflict.

The conflict ended after several catastrophic events began, including the draining of the sea, the activation of MC's moon laser, the opening of a portal to both Hell and the Torrent Expanse, etc. These events triggered a mass extinction across the continent, and many of the factions died out or did their best to escape the end of days.


Factions

Fenlandia

Flag of Fenlandia

Fenlandia was established shortly after the departure of Nojus. Fen, also known as Fenelope or LivingPlasma, declared herself Queen of GenPub, and renamed GenPub to Fenlandia (also known as the Republic of Fenlandia, despite not being a republic). Fenlandia not a monarchy, however. It was an anarcho-communist state with no laws, and values the prosperity of all beings. Fenlandia eventually grew to become a lawless democracy.

Fenlandia allied with Rosenguarde.


The current Republic of Fenlandia confirmed members are as follows:

-Lady Fen of the Flowing Lotus. Establhed herself as Queen of GenPub, beginning Fenlandia.

-Princess Robin. Establhed as Princess of Fenlandia after asking Queen Fen very nicely.

-Devcey: Resident of Fenlandia. A member of the Republic of Fenlandia.

-Bug, Sqiure of Fenlandia. A member of the Republic of Fenlandia and the right-hand man of Queen Fen.

-Lino the Hellbat.

-Sir Budew, Knight of The Wind. Head knight of Fenlandia.

-Ashley, Head Technologist.

Villains

Villains were once a council of leaders who banded together to fill a power vacuum in the wake of Nojus' departure. Heavily fragmented by the disappearance of several council members, and the other members focusing on their own lands, the remnants of those who kept the title of Councillor seek to unified the world under their own malevolent banner.

After the fragmenting of the council, the artificer known as Councillor M seized all operations of the nation, infesting it with factories to mass-produce an army of unwavering loyal constructs. Related to this, Villains began coveting metal, willing to do almost anything short of crippling their own nation. The obsession of building a large army has not gone unnoticed by other nations.

Under this new reign, Villains took a shockingly diplomatic turn, allying with people who were once their foes, and appearing to be friendly and cordial with most kingdoms. It is unknown whether or not this friendly demeanor was just a façade, or a genuine attempt at continental unity.

Even then after the original Council fell apart, the remains of the Villain Empire still remained a moderate superpower, and a plot to secure their former glory was likely to be in the works.

The current known members who still march under Villains' banner are as follows:

Councillor M: The unofficial leader of the Villains after the fragmenting of the council. She was the reason Villains covet metal, and was the one who has forged a large portion of the current alliances Villains find themselves in.

Councillor Jester: The leader of the nation of Weezerland, and the former jester of Nojus. Weezerland was a subsidiary of the Villains nation. Jester also likes to threaten nuclear Armageddon against rival nations.

The Grand Wizard of Belgium: A powerful spellcaster, the Grand Wizard tore a hole between dimensions and transported the entirety of Belgium into the Genpub lands, and grated it onto the Eastern landmass of the Genpub lands. Shortly after entering the realm, Belgium started collaborating with the Villains, becoming one with the Council.

Councillor Suber: The newest member of Villains, Suber was appointed mayor over a town on the northern coast of Villans' lands. Suber was perhaps the most mysterious member of Villains.

Belgium

Belgium was a real world country that was magically transported to the lands of Genpub by the Grand Wizard of Belgium, who immediately joined the Villains after arriving. For all intents and purposes, Belgium was not technically a separate faction, but was listed due to its significance.

Lichdom

The Lichdom was an Isanocracy ruled by the Lord of Bones and h House of Parliament. It lied on the border of Fenland in the middle of the Wastes of Arizona. It had a significant coastline primarily used for trade with all other powers. Trade was only permitted on the Port Fortresses, and attempting to enter the Lichdom from any other region would have had the perpetrator detained.

The nation had recognized technological progress as the primary form of strength, with Liches being a scholarly position given to any Ghoul who has passed their higher education courses. The focus on education had given the Lichdom a high population of magically capable citizens to recruit from in the event of war. Their technological level exceeded any other nation’s by a wide margin, leading to developments such as the Mana Cored Bio Steam Engine or mass manufactured battlestaves.

The nation and its people were primarily focused on one thing; defense. Everything from their daily routines to the design of their massive underground cities were built with battle in mind. Maintaining a King despite the presence of a democratically elected council was yet another adaptation to war, so that if an invading army were to march into the country, the nation’s reaction time would be fast enough to put up a suitable resistance.

The Twelve Fortresses were massive settlements carved into cavern-like cities dug into massive aquifers buried under the stone deep beneath the Wastes. An invading army would have had to contend with both the sweltering heat for days on end to reach the bone mashing defenses of the Fortresses. The native Ghouls were immune to the effects that the underground would have on the living, such as the boiling heat or asphyxiating air, allowing them to dig deeper and deeper cities. Trade between the cities was facilitated by trains built on narrow tunnels stretching miles, rigged to explode under orders from a military officer.

The nation had a strict legal code with attorneys, judges, and juries to convict any wrongdoers. There were equal rights for all Ghouls that can prove their sentience, separate systems for the living akin to animal protection laws, and no protections to mindless undead and automatons. The cities keep a large population of animals and detainees for scientific development and research. Their entire industrial base was formed from biological matter fitted to their role, whether it be a a train factory or a home appliance store. The Liches’s horrifying experiments on living organisms granted them mastery over life and death, and anything that may lay between.

The Lord of Bones reigned at the top and can push or propose any laws he may choose, but if the Parliament voted near unanimously against such a law, it can be vetoed. Similarly if over 50% of the thousand member council voted to present a bill it will be forwarded to the King, where he can reject or pass the bill into law. If the bill was rejected it would’ve been pushed back into the Parliament where a vote was held. If 80% voted to pass the legislation into the legal system, the King’s veto would’ve been bypassed. This system made political developments slow to affect the nation, giving a clear view into its exact position to its rulers at any point in time.

The Lichdom was known to the outside world as a trade haven, where a anyone from all nationalities was accepted as long as the laws are respected. Its position as a vital trade hub makes the nation a neutral party between most other surrounding kingdoms and states. Of all of its natural resources, the Lichdom held the most fertile ground on the planet. The most debilitating of all of the nation’s deficits was the common mana gem. While common in other places, the sands of the Wastes interfered with the formation processes of the crystals. Since mana gems were the most important facet of its industry, this dependence was uncomfortable for the nation. There there numerous studies attempting to form synthetic gems, and when a method was finally discovered, a multi step plan to leave the confines of the planet was developed.


The Lichdom built an exodus fleet and fled the system, abandoning their lands to the competition. They now explore the stars, as one of the only factions to survive the war. One day, they may return to the cradle of civilization, though they would have changed so much that they wouldn’t even be classified as ghouls.


Old Lichdom Members are as follows:

-Alt, Lord of Bones, Founder of The Lichdom

-Bebs, Prince Regent, Trusted Advor, Speaker of Parliament

Rosenguarde

Rosenguarde existed long before the conflict, but were never present in GenPub as a faction. After the departure of Nojus and the collapse of GenPub society, the leader of Rosenguarde, an unnamed user, began to recruit new members swiftly.

Rosenguarde was the first nation to have had war declared on it, courtesy of Bananaland and the Villains.

Giddyland merged with Rosenguarde on the 9th day, giving Rosenguarde the largest landmass.

The current Rosenguarde members are as follows:

-An unnamed user, Leader of the faction.

-Sir Sage, Knight of the Eclipse.

-Froggy the Amphibian Knight.

-Kenz the Pearl Knight.

-Droub the Knight of Black Iron.

-Ama the Knight of Black Ivory.

Knights of the East

No one knew what they were trying to do, they were often seen doing pointless things for the sake of being evil. The Knights of the East currently had two members, Duchess Mink of Vanity, and The Evil Knight of The East. Despite having been Evil, the knights of the East had a truce with the majority of countries. They were allied with Bananaland and Quagdom. Despite the Evil name the members were not manipulative cold and calculated, more of a chaotic Disney villain with no goal other than to be perceived as Evil.

The Knights of the East were founded one day before the war when Mink, Duchesss of vanity mentioned that she was a Ashkenazi Jewh, The Evil Knight of The East informed her that he was also a Ashkenazi. The two grouped up and Mink got sworn in as an Evil Knight. After being informed of the war The Evil Knights publicly defamed Fenlandia and it allies for no reason other than to be evil.

The Evil Knights created their own resource call Evil Coins, which The Evil Knight of The East tried to use as an insurance policy on trading. This often failed.

A notable moment was when the Knights of the East briefly opened a Casino and managed to take nearly all of Bananaland's resources. However, Duchess Mink felt bad and gave the resources back because the country was their ally.

The Evil Knight of the East often talked in 3rd person and was very against dragons, also calling them Lizards. Despite having no idea what they were doing, The Fenlandian's allied countries were constantly talking about invading them, even Banana42 king of Bananaland and former ally had declared war on The East but quickly forgave them and the two nations became allies again.

On Day six The Knight of The East got married to an unnamed user, the ceremony was held in the middle ground with Duchess Mink acting as the officiant. Ten minutes after they got married, an unnamed user declared war on The East, leading Banana42 to end their partnership with the East for the second time.

There had been rumors that The Evil Knight of The East participates in the dark art of "Math". These rumors came about when a passerby saw Info Keeper Sandwich, Banana King, Duchess Mink, and The Evil Knight of The East talking about the "square root of 42" No one quite knew what power that mystic language had.

The Knights of the East were defeated on Day 12 of the conflict.

Ocean

The Ocean was established by MC, a stray user who wished to get in on the action after the departure of Nojus. Their faction resided on a small land in the sea off the southern coast of The Eastern Continent, giving them the nickname of Atlantis. The Ocean is was a neutrally-aligned nation.

The Ocean was a solo-faction, meaning only MC is a member.

Bananaland

Coat of arms of bananaland.jpg
Flag of bananaland.jpg

Bananaland was established by none other than Banana, King of Bananaland, it was established before the power vacuum, however it quickly established itself as a superpower when the power vacuum started. Bananaland swiftly allied with Fenlandia, and by-proxy Rosenguarde, but when king Banana was given the oath he declined, making them enemies. He then briefly joined the villains but then switched back to Fenlandia, however that led to the King of Bananaland invading Rosenguarde. It is unknown where Bananaland would go from there.

Long ago, ancient peoples found a golden banana in the heartland of what would become Bananaland. They centered their religion on it, but, in their lust for power they were cursed with very specific knowledge; they couldn't survive elsewhere. They made their own kingdom poised on the prophecy that the Golden Banana showed them long ago, "(insert generic prophecy here) something something chosen banana will rule everything". It was assumed that Nojus, the previous leader over all of genpub was this chosen Banana, but after the great split only time would tell who this leader is, and would they lead over good, or evil?

Bananaland was defeated by W.A.N.T.E.D. G.H.O.S.T.S. and Ocean after Ocean backstabbed Bananaland and assisted Empress Ollie in the war. There are rumors however that the king of bananaland survived the final battle and is now a wandering trader, forever looking for his revenge.

Bananaland was a solo-faction, meaning only Banana42 was a member.

The One True Court/Bucket

The One True Court was the highest acting court in the land, or well, over it. It was housed within an airship, which travels to necessary locations to pick up those awaiting trial and to neutral areas. It acted as a universal moderator in the rules of War and Politic. Fairness was its highest priority.


Current members are as follows:

-F.W. Bucket, Ronin Judge, Jury, and Executioner, Leader of the faction.

Bucket was a philosophical faction started by the Ronin Judge, F.W. Bucket. Carriers of Buckets were the name given to the practicing followers of the beliefs. With an emphasis on universal compassion and intelligence, Carriers of Buckets were promoted to travel between lands and help those in need when warranted, as well as spread wholesome words and helpful ideas. F.W. Bucket welcomed those from any and all factions to follow in the faith and to have faith in themselves and others.

Bucket was currently a solo-faction, meaning only F.W. Bucket, Ronin Judge, Founder of the beliefs is a member.

Kingdom of Sylvia

The Kingdom of Sylvia was established on the first day of Nojus' departure. While it was part of Fenlandia, the two factions split on the second day.

The current members of Sylvia are as follows:

-Darkeyon, King of Sylvia.

-Extingbeing.

W.A.N.T.E.D. G.H.O.S.T.S.

Flag of WANTED GHOSTS

W.A.N.T.E.D. G.H.O.S.T.S. (also known as Wives of the Apparition & Nightshade within the Torrent Expanse, Destinations of the Guiding Hand Over Stardust and Trembling Spirits) was established by Ollie (Hazel) at the end of the second day of the war. She made an announcement on Giddy Radio that she would be resigning from the Republic of Fenlandia to create her own faction, stating, "I have stood with Fenlandia from Day One, but it has come to my attention that the world is reaching a breaking point. I will be disbanding from Fenlandia and creating my own faction. The name and alliances are yet to be determined. I cannot wait to see where this performance goes next!" Her sanity was in question by many of the other faction leaders.

W.A.N.T.E.D. G.H.O.S.T.S. was a Meritocratic-Monarchy, meaning that members could gain certain power in the government based on their abilities and talent, but Ollie remained the true leader of the faction, and had the final say. W.A.N.T.E.D. G.H.O.S.T.S. had a book of information about the spirit realm, known as the Torrent Expanse, and about the deities that resided there. One of the faction's goals was the complete end of undeath, as, according to Ollie, it violated the cycles of death and life, and would lead to the end of days.

Th book contained the following information: "Apparition & Nightshade: Our two deities. They reside in the Torrent Expanse. The Apparition is a being made of the collection of all dead spirits. It is a malevolent being, which why we protect the world from it. Still, we praise it, for its power not to be scoffed at, nor what it represents. Nightshade is a being made of pure energy, and often takes the form of a flower. It is a benevolent being, and provides all mortals the life energy necessary to survive, as well as providing the potential of the arcane to a select few.

The Guiding Hand: An unfathomable being who has all knowledge. Only the Gazer of the Guiding Hand is able to peer into this knowledge, and not in its entirety; the Gazer of the Guiding Hand is capable of learning small bits of knowledge at random times. The Guiding Hand cannot be physically described, by lies beyond the Stardust in a place known as the Destination. The Guiding Hand guides fate in the world. No one is permitted to know what the Destination , besides the Gazer of the Guiding Hand, for the knowledge could lead to the end of days if not properly handled.

The Trembling Spirits: These spirits are the recently dead, and have yet to become part of the Apparition. They also include spirits of undead creatures. These spirits live in perpetual fear, and roam the living world before entering the Torrent Expanse. One of our goals to send all Trembling Spirits into the Torrent Expanse to maintain balance and safety of both our world and the Torrent Expanse."

The current W.A.N.T.E.D. G.H.O.S.T.S. members are as follows:

-Empress Ollie, Gazer of the Guiding Hand: Leader of the faction. She claimed to have had the ability to see into the dimension of the dead, known as the Torrent Expanse, and had the ability to communicate with an entity known as the Guiding Hand, an entity with knowledge of all things.

-Witch Skink: An arcana-user who had the ability to construct magical skinks.

-Princess Calypso: Honorary princess and craftsman of the faction.

Tincan

The Tincanian Federation, also known simply as Tincan or TCF, was one of the 7 nations of the Eastern Lands. Being bordered by the Quagdom, Belgium, Weezerland, W.A.N.T.E.D. G.H.O.S.T.S., and Rosenguarde. Tincan has a population of 1.2 Million, being around the 4th most populated land on the Eastern continent. The president of the TCF, H. Whack was considered the solve government offocial of the nation, being the first person to decide the actions of the country. The TCF over its lifespan had multiple wars with its neighbors, most commonly against the Knights of the East.


Tincan was a solo-faction, meaning only H was a member.

Quagdom

The Quagdom was a kingdom ruled by Gorb. Not much was known about the faction, as they remained silent on many matters during the war.


Quagdom was a solo-faction, meaning only Gorb was a member.


Day-By-Day Reports

Day 1: The Great Split

Immediately after the departure of Nojus, people began to scramble to gain power across Genpub. The day was spent forming factions, as people began to find where their loyalties lay. Land agreements were settled as each faction discussed what they stood for, attempting to recruit new members whenever possible.

Day 2: Conflicts and Chaos

The day began with the discussions of resources and trade. Giddy decided to leave the Villains, as its nation was a monarchy, which directly violated the views of the Villains. Giddy then formed an alliance with Fenlandia and established its own faction. Resources discovered by each nation, beginning the construction of structures and weaponry.

Banana decided to prepare an assault against Rosenguarde, violating the alliance with Fenlandia. Darkeyon of Sylvia obtained a small part of land from Giddy Kingdom. The Giddy King started a radio station to broadcast the news of the war. Bananaland and the Villains declared war on Rosenguarde, with Fenlandia taking Rosenguarde's side. The battle was fierce, but Fenlandia's plant-based weapons and Rosenguarde's defenses were no match for the combined forces of Bananaland and the Villains.

Ollie (Hazel) swore allegiance to Rosenguarde, but was still part of Fenlandia. Many other trade deals were made, and several new factions popped up, including Belgium and Quagdom. Tensions are building under the surface. The day ended with the announcement over Giddy Radio that Ollie (Hazel) would be creating her very own faction, shocking many.

Day 3: Tensions, Trade, & Espionage

The first calm day, not much occurred on the third day of the conflict. Alliances changed as the new factions began to settle in. The battle grounds were cleaned up to make way for the new changes, and new information keepers were appointed.

A new international electronic trading system was created by Duchess Mink of Vanity from the Knights of the East, allowing economic trade to be streamlined. A false-alarm was announced by Duchess Mink of Vanity after she accidentally gained intel into the plans of other nations that suggested threat. Fenlandia and W.A.N.T.E.D. G.H.O.S.T.S managed to calm her down before severe damage was done. Tensions were rising between Bananaland and the Knights of the East after Bananaland invested in EvilCoin, and changed his mind shortly after.

The Evil Knights of the East rebranded as THE EVIL KNIGHTS OF THE EAST. What's the difference? Who knows! Immediately, Bananaland officially declared war on THE EVIL KNIGHTS OF THE EAST. A peaceful settlement was made before battle occurred, ending the war before it started.

Day 4: Diplomatic Wars

The day also began quite calmly. Discussions of Giddyland building a court and a city began, and some trades were made. Giddyland began to rapidly develop modern technologies and proposed building a highway system between all nations, but because one of the highways would have to span the Ocean, which is MC's territory, tensions sparked between the two.

Out of boredom, the Knights of the East and Tincan declared war on each other. Many other factions tried to declare war on the East, but an intervention was held by an Overseer to prevent utter chaos. Tincan won the war against the Knights of the East. Bananaland broke alliances with East, and declared war. However, the Knights of the East won the battle, but East was generous enough to give Bananaland the resources they had lost from gambling.

Ollie confronted Lichdom about their undead population. Ollie proposed two options: the complete purging of the undead, or resurrecting all the undead and returning them to full life. Lichdom agreed with the second, but wanted it to be optional. Ollie disagreed, but the two were able to come to a compromise before war was declared. Tensions were still high between the two, though.

Day 5: The Great Alliance & Intercontinental Bridges

The day began more actively than the previous two, with Droub of Rosenguarde attempting to seal an alliance with Lichdom. However, this failed after Rosenguarde's leader, an unnamed user, stepped in. Immediately after, alliance talks between the Villains and Rosenguarde began. After some discussion, an agreement was settled between W.A.N.T.E.D. G.H.O.S.T.S., the Villains, and Rosenguarde, forming an alliance between the VIllains and Rosenguarde.

Giddyland declared war on the Ocean, due to a disagreement on building a bridge across the Ocean. Giddyland made a swift victory, and the bridge was constructed.

Day 6: Political Marriage & Border Changes & Day 7: A Mutual Agreement

Fenlandia broke ties with Lichdom after a vote was held among the members. an unnamed user faked a marriage between himself and the Knight of the East, and then swiftly used it to declare war on the East. Land was used as a means of getting resources for several factions.

On the seventh day, the leaders of the Genpub lands realized that they were running out of space, and new factions had no where to go. Some unsettled land remained, but the leaders of Genpub decided to keep the land a meeting ground for the leaders, called The General Public. There, leaders could meet to make diplomatic decisions or declare wars, if needed.

Day 8: The Unexpected Twist

Nojus made a surprise return to the Genpub lands, but stated he was not the leader, and never was; he was meant to "be a wandering prophet who constantly gets kicked out of cities for preaching radical ideas of salvation." Still, the leaders of Genpub consider him an all-powerful being. However, without her leadership, the conflict pressed on. Several nations discussed plans on their next steps as things began to get a little too quiet.

Day 9: The First Merge

Giddyland and Rosenguarde came to an agreement, in which Giddyland would merge with Rosenguarde and become one nation, in return for Kenz gaining some power in the Rosenguarde government. The two sides agreed, making Rosenguarde the nation with the most land.

Day 10: War Against The East & Day 11: Tensions Rise

Villains declared war on the East, with Councillor M stating, "Multiple members of the conglomerate has requested that your nation be marked for eradication. Representing the faction of the Villains, I intend to be the one to fulfill the wishes of both my nation, and my allies. At your earliest convenience, let's discuss the terms of this war." The Knights of the East didn't comment on it.

On the eleventh day, the conflict grew longer, and leaders grew restless. Bananaland declared war on the LGBTQ+ Kingdom. Many remained silent on the matter.

Day 12: All-Out War

Bananaland declared war on Quagdom and Lichdom. Villains reminded East of their ongoing invasion after several days of silence, but got little response. Rosenguarde formed an alliance with Quagdom after war was declared. Empress Ollie declared war on Lichdom after Bananaland did. Tincan attempted to ally with W.A.N.T.E.D. G.H.O.S.T.S., but they refused. W.A.N.T.E.D. G.H.O.S.T.S. offered an a deal of Tincan merging with W.A.N.T.E.D. G.H.O.S.T.S., but Tincan refused. W.A.N.T.E.D. G.H.O.S.T.S. immediately declared war in retaliation. Banana joined the war shortly after. After a close battle, Tincan was defeated. H, leader of the Tincan federation, fled to the East. After Tincan's defeat, H made the following announcement to their people: "hello, president calling, tincanians, the ghostian invaders are at the outskirts of the capital, brothers, hold firmly your soul the spirit of the front the invader is entering a deserted city with all precautions, tincanians, keep your hearts high, caution, the radio station in a few moments will not be tincanian, it'll be eastern, tincanians, our war will continue and it will be continued until the final victory, long live the nation of the tincanians!"

East finally responded to Villain's war request, and was defeated by Villains. Mink and H fled to the ocean, with H becoming a governor. Lichdom eventually responded to the war effort, but escaped before anything could happen.

In an ultimate act of betrayal, Banana threatened Rosenguarde with war, which angered Empress Ollie. She stated that it would not end well for Banana, and the alliance was shattered. Empress Ollie made an announcement shortly after, stating "I must make a formal announcement among the lands. While the undeath problem has ceased, the Apparition grows restless. It wishes for more blood to spill. I will be opening a rift into the Torrent Expanse, and the Apparition will fight by my side in any conflict. Those who arrive at my front steps will die before they even open the door. Take the warning and run, or else perish."

Bananaland also decided to ban the letter “w”, there appeared to be no reason for this other than an unnatural hatred of the letter “w”.

Day 13: The Tyrant's Final Command & Day 14: The Calm Before The Storm

Bananaland declared war on the Knights of the West, threatening to kill W.A.N.T.E.D. G.H.O.S.T.S. after the death of West. However, West and Banana couldn't come to an agreement on the form of war. Bananaland declared war on Fenlandia instead.

Before the war could be resolved, W.A.N.T.E.D. G.H.O.S.T.S. declared war on Bananaland. Bananaland hired the Ocean's leader as a mercenary for the war, but Empress Ollie made a deal with MC: purposefully lose the war, killing Banana, and obtain 75% of the profits. The two agreed, and Bananaland was ultimately defeated.

Very little happened on the 14th day as everyone prepared for the final frontier.

Day 15: Light Fades As The World Lets Out A Final Whimper

Ollie declared war on the Ocean after the Ocean began taking over the Eastern Continent, starting with Belgium and Weezerland. After MC couldn't make the battle, H took his place, and promptly lost the fight, leading to the Ocean being annexed by Ollie. Ollie proceeded to drain the ocean and take over the land left behind.

H fled to another continent, where he spent his last days living as a citizen, farming and writing a book

Sylvia's leader abandoned the continent, and the faction collapsed immediately. VIllains declared war on Quagdom, and had a swift victory.

Ronin Judge F.W. Bucket and the One True Court escaped to space on their airship, avoiding the end of days caused by the draining of the ocean.

Councillor M of the Villains put Banana on trial for conspiracy against the Fragmented Council, the council which leads Villains. Banana was sentenced to work in the factories indefinitely.

After the world began to crumble, Ollie entered her portal to the Torrent Expanse, but was stopped at the entrance by Councillor M, who asked to leave with her. Ollie hesitated, but agreed. Immediately, the drone that Princess Calypso created turned towards Ollie and shot her in the abdomen. She stumbled back into the portal, pulling M with her, and shut the portal. The fates of M and Ollie are unknown.

Gorb died during their war with Villains by being struck with a coin. MC awaited the end of the world, sitting on a stone in the middle of nowhere. Banana prayed to the Golden Banana one final time, and then wandered for a while, looking for MC. When he found him, Banana opened a portal to Hell and dragged MC down with him.

Lady Fen went to the ruins of Sylvia and rescued Robin. The two traveled to the radio, climbed to the top and sat down. They watched over the horizon as the world ended. Fen made one final broadcast to the people. Fen fixed the static, cleared her throat, and said "So, as we can all see, the world is very much ending. It's sad, I know, but such is the cycle of life. My personal opinion? Stop being scared! Stop viewing it as a bad thing! Think of it as a new beginning. The world may be over, yes, but from the remains, a new world will rise, better and stronger than before! Alrighty... well, not much else going on here so I'll get back later with more news. Stay tuned for that!" Fen made one final broadcast, broadcasting some music that fit the end of all. She and Robin then activated the radio tower, which turned into rocket, and they flied into space.

After what seemed like years, the war has come to an end. Many alliances were lost, and just as many were gained. As for the people? Some turned to ashes, others turned to the stars and the abyss. As for the Knight Sage, he took his solar power very seriously and used it to leave a mark on the world. In the ashes of a still standing empire, several types of flowers bloom, each symbolizing a different faction. Roses of different colours for Rosenguarde, some were thorny and some remained as gentle as they appeared. Blacks, reds and yellows merged in a haunting bouquet of resilience. Black Dahilas for the Villains bloomed slowly, their petals shimmered against the sun. Ghost pipes for W.A.N.T.E.D G.H.O.S.T.S swayed despite no wind being seen. The reason for this is unknown, some mysteries are better left unsolved. And lastly, pink Lotus flowers for Fenlandia. Their leaves brushed against the roses, showing that even in decay an alliance still stood strong. The Knight Sage stood up from the flower beds and sighed, turning to walk away into the sunset. The flowers were all that remained of his involvement in the war, and he liked it that way. (Thanks Sage for writing this, it was very cool).

The Lord of Bones left the planet long before the world ended, and began to explore the stars with his undead population. His people slowly lost their sentience, before the Lord of Bones reverted them back to a new form of sentience, creating a system where the Lord of Bones and his people would never truly die; at least not for a while.

Existingbeing slipped on a banana peel and died shortly after Darkeyon left.

We, the Information Keepers, orbited the planet during the entire conflict, and logged all that occurred. We will now seek a home elsewhere. This is our final message to you all. Farewell, old friends, if you're still alive to read it.

Wars

Bananaland & Villains v. Rosenguarde & Fenlandia

The Banana-Rosen War was a global conflict that lasted the 2nd day. Bananaland, Rosenguarde, Villains and Fenlandia fought as part of two opposing military alliances. Many participants threw their economic, industrial, and scientific capabilities behind this total war.

In the wake of the defeat, Rosenguarde and Fenlandia lost some of their industrial resources.

The causes of the war are debated, but contributing factors included the warmongering of Bananaland under its leader Banana the 42nd.

Even though Villains and Banana had a smaller military, through some strategies they managed to defend and attack their enemies with minimal loses.

Military Strategy

The Military Strategy for the Banana-Rosen War was different than with other Bananaland Wars because at this time the Banana Army was mostly unprepared during this conflict. However, through smart strategising and rationing, they managed to come out on top.

Northern Front
Northern Front of Banana-Rosen War.png

The Northern Front against Fenlandia is considered one of the biggest achievements in Villains military history, cause thanks to the help of their allies, they managed to defend against one of the strongest nations in the world at that time. They used multiple tactics in order to achieve an unbreakable defense, like trench warfare.

At the same time Bananaland, even though they had its army divided into two fronts managed to defend long enough to launch a naval invasion to the capital of Fenland, this invasion was a success and the Fenish surrendered soon enough.

Historians today wonder how did the Bananians and Villains manage to win with their objectively inferior military, the most accepted theory is that ineptitude on the Fenish and Rosenguarde goverment and sheer luck won them this war.

Southern Front
Southern Front of the Banana-Rosen War.png

The Southern Front against the Rosenguarde is one of the Rosenguarde's biggest military failures in their history. Getting absolutely destroyed by the Bananian Army. This is surprising because Rosenguarde had an objectively better army.

Again, the main theory is high-command ineptitude and sheer luck.

The Bananians unlike on the north, actually attacked multiple parts of the Rosenguarde, encircling a huge amount of troops and ensuring a victory over their enemies. Also managing to split the Rosenguarde mainland in 3 while being able to defend the rest of their land in most occasions.

The biggest achievement on this front was spliting the Rosenguarde mainland in half, taking over most of their supply routes, ensuring a decisive victory for Bananaland and Villains.



This war was an overall decisive Bananaland & Villains victory, with peace being achieved just hours after the conflict started

The First Tincan v. The Knights of The East

The First Eastcanian War (also known by other names) was a war from day 4. It was the first of the Tincanian-Eastern Wars and was officially fought between Tincan and Knights of the East. Tincan was supported by the Bananaland, Rosenguarde, and other anti-eastern states, while the East was supported by nobody.

The First Eastcanian War resulted in a Tincanian victory with them gaining the coastline of the East turning it into a landlocked country, further weakening the weak state.

Military Strategy

BattlePlans of the First Eastcanian War.png

During the war, Tincan used Weezerland to mobilize troops to the East in order to make a massive push through the border with all the troops they had, this ended up working and their army proceeded to march through the East encircling many cities and capturing many Eastern soldiers. The way they were able to break through the defenses of the Eastern army was using Tanks in order to blast their defences and encircle the Eastern soldiers, resulting in minimal casualties for the Tincanians and a large amount of PoWs for the Easterns.

After capturing most of their units, the Tincanians had no problem marching to the Eastern capital and getting their surrender.

The war was a decisive Tincanian victory, now able to use the boats they had invented.

Bananaland v. The Knights of The East

The Banana-Eastern War was fought on day 4 between Bananaland and The East over the control of the northern part of the Mordor region of The East, which was thought to have 3 resources.

The East managed to defend their land and launch a counter-offensive that managed to land and after some battles win the war.

Military Strategy

Battlers.png

The Military Strategy of this war is considered very peculiar due to the fact that The East after the defeat on the Tincanian-Eastern War was in no shape for another war, even less with a major power, however, they won.

This is due to high-command ineptitude on Bananaland's part, sending most of their soldiers on basically a suicide mission through the Vladtez Ocean, trying to naval invade the East through Tincan.

However they did not account for the fact that The East had set multiple fortifications on the border and thus easily managed to defend the Bananian army which had basically no artillery.

After the defeat the Bananians lost most of their army and the East was able to easily launch a counter-offensive, winning the war.

War Results

Number of Wars & Win Rates

Bananaland has fought the most wars, totaling 5, winning 3 of those wars.

It is followed by W.A.N.T.E.D.G.H.O.S.T.S being in a total of 4 wars, with a total war win rate of 100%

Villains was in a total of 3 wars, winning all 3.

Wicked Knights of the East was also in 3 wars, war winning but 1 of those wars.

Tincan fought in 2 wars, and won 1 war.

The Ocean fought in 2 wars, but won none.

Giddyland fought in 1 war and had a war-win rate of 100%

Rosenguarde, Fenlandia, Lichdom, and Quagdom all fought 1 war each, but none of them won a war.

Nations Destroyed

W.A.N.T.E.D. G.H.O.S.T.S. destroyed the following nations: Tincan, Lichdom, Bananaland, The Ocean

Bananaland destroyed: Tincan, Lichdom

Villains destroyed: East Knights, Quagdom

Fenlandia destroyed: None

Final Resource Count

Villains: 14 Magic, 8 Metal, 15 Nature, Total 37

W.A.N.T.E.D. G.H.O.S.T.S.: 23 Magic, 13 Metal, 10 Nature, Total 46

Fenlandia: 2 Magic, 4 Metal, Total 6

Rosenguarde: 4 Magic, 10 Metal, 1 Nature, Total 15

The Winner

After the event ended, everyone voted for the remaining faction that they believed to be the most interesting, captivating, best, or whatever other criteria they chose. The votes are as follows:

The One True Court: 9

Villains: 6

W.A.N.T.E.D. G.H.O.S.T.S.: 4

Fenlandia: 3

Rosenguarde: 1

With that said, there were a very limited amount of votes as many did not vote despite the requirement and multiple notifications. There were also a lot of last-minute changes made; initially, Villains and W.A.N.T.E.D. G.H.O.S.T.S. were tied, and The One True Court was just behind.

Artwork

"A warrior's lament: As swords clash, tears fall. Bloodied roses line the wall. Scraped knees, a crumpled letter reads: "All for you my liege." -DoeEyedSage#0468

"Scorched earth. Hand in hand we explore the wastelands. Hidden amongst the ashes, a flower blooms anew. Hope springs eternal." -DoeEyedSage#0468

"When worlds collide, the tide rises. The water washes over anxious feet. Hand in hand we stand at the precipice of tomorrow." -DoeEyedSage#0468