Town

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Revision as of 03:55, 30 October 2022 by paw.paws (talk | contribs) (fix)

On the Minecraft server, a town is a settlement that has met certain requirements, primarily a large enough population, and in doing so is granted certain privileges and perks. These perks include a level of prestige, a guaranteed navigational block on the Directory, and a special Dynmap marker.

Towns act as individual subcommunities and may have their own farms and systems. The population of a town may also vary drastically - it can gain members or lose them. Some towns have many or all of their members originating from a certain subcommunity that has decided to partake in the survival server, e.g. Nurndal, which had a large portion of the population originating from the New World Order New Earth building group.

A map of Godhaven, which was subdivided into many different districts.

The style of a town varies and may range from strict to very lax restrictions on what can be built. In addition, a town may have many smaller "districts", which act as semi-independent towns in their own right.

List of 1.13 (2018) Towns

Name Population Image Notes
01.10.1977 Smith 1.85 1,000.000
11.6.1972 Ray 1.89 900.000
1.9.1992 Bianchi 1.72 2,000.50