Dovelock: Difference between revisions

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m (Added new dynmap)
(Fixing grammatical errors, re-wording for a smoother reading experience.)
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| coordinates = -3210 3101
| coordinates = -3210 3101
| dynmap = https://minecraft.rtgame.co.uk/map/main/?worldname=world&mapname=surface&zoom=7&x=-3231&y=64&z=3116
| dynmap = https://minecraft.rtgame.co.uk/map/main/?worldname=world&mapname=surface&zoom=7&x=-3231&y=64&z=3116
|image=Dovelock1.png|world=world}}Dovelock is a town in the western half of the server, northeast of Rock Bottom and Sai City. It was founded on March 5th, 2020 by K_zuux, who was shortly followed by the co-mayor Ediant.
|image=Dovelock1.png|world=world}}Dovelock is a town in the western half of the server, located to the north-east of Rock Bottom and Sai City. Founded on March 5th, 2020 by K_zuux, Ediant quickly joined the town and became co-mayor.
==History==
==History==
[[File:DovelockOverhead1.png|alt=|thumb|Dovelock, overhead dynmap, as of 3.9.2020]]
[[File:DovelockOverhead1.png|alt=|thumb|Dovelock, overhead dynmap, as of 3.9.2020]]
Founded by k_zuux and Ediant in March of 2020, it quickly became a bustling city and a hot spot for boat racing.
Founded by k_zuux and Ediant in March of 2020, Dovelock quickly became a bustling city and a hot spot for boat racing.


With the help of the Dovelock Council, a sort of board who assists with town projects and decisions, in order to have a more balanced base for the new town, the town grew quickly and orderly, with the council assisting in recruiting and directing new players on where and how to build, but allowing them their own freedom to do as they wish.
With the help of the Dovelock Council (a board which assists with town projects and decisions), a balanced base for a town was constructed, upon which the town quickly grew. The council members then proceeded to assist in recruiting and directing new players on where and how to build, while allowing them their own creative freedoms.
==Rules==
==Rules==
1. Please try to avoid claiming the main public pathways/roads, I'd like for them to be unclaimed incase we ever decide to upgrade, downgrade or whatever it may be.  
1. Please try to avoid claiming the main public pathways/roads, I'd like for them to be unclaimed in-case we ever decide to upgrade, downgrade or otherwise change the town.  


2. REPLANT! Trees, seeds, whatever. If you mine it or take it, replace it for the next person (Unless you're clearing an area obv)  
2. REPLANT! Trees, seeds, anything. If you mine it or take it, replace it for the next person (Unless you're clearing an area for a project).


3. Please try to avoid building into the main lake and river as much as you can, unless its for a bridge. If possible, stay behind the lake wall (if your in the main area)  
3. Please try to avoid building into the main lake and river as much as you can, unless its for a bridge. If possible, stay behind the lake wall (if your in the main area)  
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4. Take a look at #plans in the Discord before planning out a new build, and try to abide by the districts.  
4. Take a look at #plans in the Discord before planning out a new build, and try to abide by the districts.  


5. Please build to the aesthetic of the town, which is Medieval / Rustic. Spruce & Oak Logs, planks, Stone brick type blocks are the main building blocks. You aren't restricted to ONLY these blocks obviously, but try to make them the major blocks in your exterior. If you need help, just ask :) 6. No griefing other players unclaimed land. If possible, place a sign and let them know its unclaimed or DM them or something similar. Be nice.
5. Please build to the aesthetic of the town, which is Medieval / Rustic. Spruce & Oak Logs, planks, Stone brick type blocks are the main building blocks. You aren't restricted to ONLY these blocks (obviously), but try to make them the major blocks in your exterior. If you need help, just ask :)  
 
6. No griefing other player's unclaimed land. If possible, place a sign and let them know its unclaimed or reach out to them via. DM or something similar. Be nice.


'''If you notice a rule missing, let me or Ediant know!'''
'''If you notice a rule missing, let me or Ediant know!'''
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==Town projects and locations==
==Town projects and locations==
===Union Building===
===Union Building===
The Union building is the most central building in the town. It holds the Forge, Enchanter and Town basics shop. The forge is open for all the town & outsiders to use, so feel free and please respect your fellow citizens!
The Union building is the town's central building; it holds the Forge, Enchanter and Town basics shop. The forge is open for all members of the community (resident or not), so feel free to use it, and please respect your fellow citizens!
<br />
<br />
===Matt Memorial Bridge===
===Matt Memorial Bridge===
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===Tunnel System===
===Tunnel System===
The tunnel system was built up in mid-May of 2020, going underneath the major roads except for around the aquarium. The tunnels are either 3x2 or 2x2, depending on the road size above. The tunnels are made to look that they are in ruins, having dirt, grass, and various stone bricks on the walls.
The tunnel system was built up in mid-May of 2020, going underneath the major roads (with the exception of going around the aquarium). The tunnels are either 3x2 or 2x2, depending on the road size above. The tunnels are designed to appear that they are in ruins, having dirt, grass, and various stone bricks on the walls.


==Past and present Residents==
==Past and present Residents==

Revision as of 18:16, 11 June 2020

Dovelock1.png
Dovelock
FoundedMarch 2020
Mayork_zuux
Population14
StatusActive
Location
Coordinates-3210 3101
Worldworld
Links
Dynmap 

Dovelock is a town in the western half of the server, located to the north-east of Rock Bottom and Sai City. Founded on March 5th, 2020 by K_zuux, Ediant quickly joined the town and became co-mayor.

History

Dovelock, overhead dynmap, as of 3.9.2020

Founded by k_zuux and Ediant in March of 2020, Dovelock quickly became a bustling city and a hot spot for boat racing.

With the help of the Dovelock Council (a board which assists with town projects and decisions), a balanced base for a town was constructed, upon which the town quickly grew. The council members then proceeded to assist in recruiting and directing new players on where and how to build, while allowing them their own creative freedoms.

Rules

1. Please try to avoid claiming the main public pathways/roads, I'd like for them to be unclaimed in-case we ever decide to upgrade, downgrade or otherwise change the town.

2. REPLANT! Trees, seeds, anything. If you mine it or take it, replace it for the next person (Unless you're clearing an area for a project).

3. Please try to avoid building into the main lake and river as much as you can, unless its for a bridge. If possible, stay behind the lake wall (if your in the main area)

4. Take a look at #plans in the Discord before planning out a new build, and try to abide by the districts.

5. Please build to the aesthetic of the town, which is Medieval / Rustic. Spruce & Oak Logs, planks, Stone brick type blocks are the main building blocks. You aren't restricted to ONLY these blocks (obviously), but try to make them the major blocks in your exterior. If you need help, just ask :)

6. No griefing other player's unclaimed land. If possible, place a sign and let them know its unclaimed or reach out to them via. DM or something similar. Be nice.

If you notice a rule missing, let me or Ediant know!

Dovelock, overhead dynmap, as of 5.15.2020

Town projects and locations

Union Building

The Union building is the town's central building; it holds the Forge, Enchanter and Town basics shop. The forge is open for all members of the community (resident or not), so feel free to use it, and please respect your fellow citizens!

Matt Memorial Bridge

The largest bridge in the city, build by k_zuux at the city's founding, and dedicated to Matt, whom RT literally killed. We remember his courage to fight the one true RT.

Zach Memorial Raceway

The first IBRL raceway, dedicated to boat racing. The track was designed to make you extremely angry while racing.

Tunnel System

The tunnel system was built up in mid-May of 2020, going underneath the major roads (with the exception of going around the aquarium). The tunnels are either 3x2 or 2x2, depending on the road size above. The tunnels are designed to appear that they are in ruins, having dirt, grass, and various stone bricks on the walls.

Past and present Residents

  • K_Zuux (Mayor)
  • Ediant (Co-Mayor / Council Head)
  • Coffee_and_Paint (Council)
  • StapleTheVicar (Council)
  • Jelly
  • Marina
  • FlorianXXIV
  • Solaborn
  • ImagineMaster
  • NiftyNif
  • StrongbowCider
  • Minergirl778
  • SwiftLikeLee